A peer-to-peer platform for sharing game builds with your team. No central server. No gatekeeper. Highly secure. Private. Distributed. Free.
Coming soon
Serious indie teams form across cities and time zones long before they have a studio name, a company, or a budget for cloud infrastructure. Getting a build in front of a collaborator means wrestling with upload limits, shared drives, or store pipelines built for publishers — not for distributed teams who need to move fast and stay focused on the work.
Ungoverned lets you create a private network for your team. Members join by explicit invitation — no central registry, no approval queue. Once connected, builds transfer directly between nodes. The platform never touches your files. You stay in control.
Three steps. No accounts. No waiting.
Your network has a cryptographic identity from day one. There is no central registry — no one can find your network unless you invite them.
Trust is explicit and deliberate. You exchange contact tokens with each team member. No automated discovery, no ambient exposure.
File transfers happen node-to-node. No cloud relay, no upload queue. Your builds go straight from your machine to your teammate's.